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FLUID CAST explores design opportunities that arise from fast solidification processes of widely available materials [like wax] in water. Attaching to the logics of digital fabrication but accepting the unpredictable in complex dynamical systems, this project proposes a way to ‘solidify’ architecture using underwater robots.

(2009)

See Project VIDEO

Material behavior (trajectory+collision):

FC_Material_behavior_02

Nozzle choreography simulations temeprature based:
FC_Choreography_simulation
FC_Choreography_simulation_02

FESTO Machine anatomy:
FC_Machine_06
FC_Clustering_logic_04

Underwater plotting scenario:
Underwater_plotting_scenario

Developed by:
Jaime De Miguel (Spain)
Ena Lloret (Denmark)
Catalina Pollak (Chile)
Maria Eugenia Villafane (Argentina)

Tutored by:
Marta Malé-Alemany / Research & Development director
Jeroen van Ameijde / Collaborator

Context:
AADRL V.12 ‘Machinic Control 1.0’ Design Studio. AA London

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